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Digital-Tutors – Finishing a Car Animation Render in Maya and Composite
September 21st, 2011 by hugogranter

Digital-Tutors - Finishing a Car Animation Render in Maya and Composite

Digital-Tutors – Finishing a Car Animation Render in Maya and Composite
In this series of lessons we’ll force how to take a basic render scene and add textures, render it and composite it into a finished shot. We’ll be covering all the steps needed to deem a plain render and make it better.

We’ll go into this project by creating a procedural dirt shader for our ground cover. Then we’ll journey into Photoshop to create a photographic texture for our road. We’ll then add some detail using more procedural textures to bust leave up the edges of the road and create a broken concrete feel. From there we command set up a particle system for our tires and create render layers and passes. Finally we ordain composite our shot using the Maya Precomp feature and Maya Composite. We’ll reach how to color correct our passes, add divers blurs and composite everything together into an integrated shot.

Download:

http://www.filesonic.com/folder/11610511

http://www.wupload.com/folder/558691

http://filepost.com/folder/d6bb5m9b

http://fileserve.com/list/UxFmRhK

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