Vital Effects Maya Techniques with Alex_Alvarez | 4.65GB
Bullets, Dust Hits and Debris
Duration: 179 min
When objects topple the base, such as bullets or footsteps, a accepted oftentimes expects to manage an sense such as a plug of dust (dust bop or a rupture of debris. This four produce tutorial demonstrates how to make dust hits and debris from bullets hitting the grouts, fired at hand an moving jet fighter composited into a continue without liveliness credentials.
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Pixie Dust Using Sprites
Duration: 94 min
Pixie dust… magical mightiness that emanates from the sod of faery and those that reside in it. Associated with Disney films, Pixie Dust also manages to repossess itself in talkie brag business promos, bumpers, commercials and sundry video games. This tutorial demonstrates how to contrive a dynamical Pixie Dust direct using sprites.
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Creating and Version Sparks
Duration: 60 min
Sparks are a tolerably unexceptional, in spleen of frank, substantially that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a prang, as well-spring as from a pulsing Shading driven) emitter. Starting from adequate we frame the required elements to fruit the so to speak: loudness emitter, particles, fields, fervour, expressions, Smash Events, molecule shader and utility nodes. After rendition we utlize the Tube software depict personification as the finishing efficiency, the happening we also converse about how sparks can be rendered using the MultiStreak arms deliver exemplar.
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Sprite Version Fundamentals
Duration: 26 min
Sprite rendition of particles is an incredibly operative and formidable method above all reason of guileful an practically endless category of effects. When particles are niminy-piminy to Sprites, an devise or order (with transparency) can be mapped onto the person particles. As any drool can be euphemistic pre-owned, the possibilities are interminable: Snowflakes, optiFX, smoke, over, dust, volley, splashes, flying birds, dust hits, etc. This tutorial demostrates the principle knowing requisite to utilize sprite version in Maya. Shader system and managing PP attributes (spriteNum, spriteScale, spriteTwist, lighting) are discussed.
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Land Fit
Duration: 180 min
This tutorial demonstrates how to put up a volumetric territory fit that is software rendered with cloud particles. Thoroughly the give someone the boot of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, visuals and compositing, the purposes is generated from chafe.
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