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Mastering the Art of ICE Volume I: Breaking the ICE
September 27th, 2011 by hugogranter

Mastering the Art of ICE Volume I: Breaking the ICE

What is covered in this training product?

This training series dives deep into the inner workings of the trendy Interactive Creative Environment (ICE) in Autodesk Softimage 7. ICE is explained in depth; starting with the intricate fundamentals and a breakdown of ICE trees, how they work, and how to purchases ICE to create effects for production.

After information the technical details of ICE and the tools that we can use to control ICE effects and simulations, you intention learn to use this powerful new feature within Softimage 7 to expand the possibilities that are available to you. We last wishes as cover everything from the ICE tree, nodes, compounds, workflow, caching, optimizing mite effects, and using the renewed powerful volume shaders for use with ICE particle systems that will take your particle effects to a completely renewed level of quality that wasn’t possible before with the old particle system in previous versions of Softimage.

Once you would rather learned all of the basics and fundamental details of ICE and its workflow, we on go over a production example scene that on require all the skills you have just learned, to extract off a complex and difficult shot. See at the outset hand how to apply ICE and its amazing features to complete a challenging scene and learn how to solve and overcome problems that can appear when working on a real project. This training product includes all calculate files and assets needed to follow along with the instructor. Project files press for Softimage 7.0 and up.

Total Running Time: 5 hours and 33 minutes

Video Breakdown:

• 00 Intro
• 01 Project Manager
• 02 Interface and Tools
• 03 ICE Creation
• 04 Anatomy of ICE
• 05 Working with ICE
• 06 ICE Particles
• 07 Particle Emissions
• 08 Particles from Groups
• 09 Particle Display
• 10 Coloring Particles
• 11 Texture Maps
• 12 Particle Rendering
• 13 Particle Volume
• 14 Shader Compounds
• 15 Forces Part 01
• 16 Forces Part 02
• 17 Simulation
• 18 Caching Part 01
• 19 Caching Part 02
• 20 Caching Part 03
• 21 Flame Thrower Part 01
• 22 Flame Thrower Part 02
• 23 Flame Thrower Part 03
• 24 Flame Thrower Part 04
• 25 Flame Thrower Part 05
• 26 Flame Thrower Part 06
• 27 Flame Thrower Part 07
• 28 Flame Thrower Part 08
• 29 Flame Thrower Part 09
• 30 Conclusion

Fileserve:
http://www.fileserve.com/list/g7zTEqR

Filesonic:
http://www.filesonic.com/folder/11971111









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